Pan Am

Navigating Routes, Bids, and Stock in the Pan Am board game.

Similar to the game Ticket To Ride, you create routes between cities for your airline worldwide. Unlike ticket to ride, you must build airports, secure the right to fly in and out of cities, and bid on the purchase of airplanes for your fleet. 

While you are investing resources, Pan Am follows each player with random roles of a die to purchase your routes from you. After seven rounds, you will sell out to the mega airline Pan Am, and the player with the most Pan Am stock wins.

Two things I like about this game are:

One:

Each round starts with an event card. That card determines Pan Am's stock price for the round. At the end of each round, you may buy as much stock as you can afford. Remember that the player with the most stock wins. Should you buy stock now, or will the price decrease next round? Of course, it could go up as well.

Two:

The bidding tracks used to build an airport, secure a city for a route, or purchase a plane are delightful. As an example, there are four destinations to choose from. You and another player may need San Francisco to complete your master plan. The bidding track goes like $0 - $2 - $4 - $6. On my turn, I set an engineer (worker) on the $0 space, and then Bob placed his engineer on $2. Bob has outbid me, and my engineer is returned to me to use on another spot, or I could, on my next turn, place my engineer on the $4 spot out, bidding Bob. If I do, then Bob's engineer will return to him, and on his turn, he could decide if San Fransico is worth $6 to him. If not, he can use that engineer on another action on the board.

These are the two things I like best about Pan Am. Have you played Pan Am before? What do you like or dislike about it? Tell me in the comments below.

 


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Micah Shatswell

An avid woodworker, tabletop gamer, and sometimes gardener… My wife and I are working toward making videos, painting minifigs, and eventually producing games.

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